Tuesday, 16 June 2015

LAB TASK 2 : USABILITY EVALUATION ON MP3 PLAYER

 INTRODUCTION

In this year of Term 2 Year 2, students of BSC202B are required to write a report based on subject Designing For Usability 2 in task of Lab Task 2. In this Lab Task 2, students need to write a report based on an Apple iPod Nano or the MP3 Player to evaluate the usability. However, with two options, students need to choose by any one option only. By choosing an Apple iPod Nano or MP3 Player, the task is about toplay a single track by an artist from a certain album. The task actually is to evaluate the usability of the gadget and use the Ben Schneiderman’s 8 Golden Rules of Interface Design as the guidelines.
Students are required to evaluate the real user and they must be clearly informed of instructions before proceed to the evaluation. The task should have the three options which are print screen of the processes, step by step instruction to the target user and findings of the evaluation with regard to the Ben Schneiderman’s 8 Golden Rules of Interface Design as the guidelines.

PROCESSES OF MP3 PLAYER

                The MP3 player come from the MP3 files that user store on it. Just as DOC is a type of computer file used by the Microsoft Word word-processing program and PDF is another type of file for storing printable documents, so MP3 is a particular file type used for storing music. Think of MP3 as computer files and an MP3 player as a special type of computer, dedicated to playing back sounds stored in coded format inside those files, and user halfway to understanding how it all works.
            The music have been stored inside an MP3 file by as long strings of binary numbers (zeros and ones) in a series of chunks called frames. Each frame starts with a short header (a kind of table of contents), followed by the music data itself. At the start of an MP3 file there is a kind of "index card" that stores details of the track name, artist, genre, and so on. This information is called metadata and each part of it (artist, track, and so on) is stored in what is called an ID3 tag. Many MP3 programs have an option that lets user "edit the ID3 tags." It sounds technical and complex, but it's simply a way to change the "index card" at the front of the MP3 file.
All computers, which are machines that process information (data), have four basic components. Developer have input device (for getting the data in), a memory (for storing data), a processor (for working on the data) and an output device (for getting the data back out again). Think of an iPod or MP3 player and user see that it has all these things. It has an input (probably a USB docking lead that hooks it up to user computer), a memory (either a small hard drive or a flash memory that can store MP3 files), a processor (something that can read the MP3 files and turn them back into music) and an output (a socket where user plug in user headphones). Most MP3 Players have another output also a little LCD display that tells user what is playing.
The way to play the MP3 are switch on MP3 to play the favorite track and it works just like a computer. The processor chip loads an MP3 file, reads the ID3 index cards, and displays the artist and track name on the display. Next, it works its way through the MP3 file reading each frame in turn. It reads the header, followed by the data and turns the digital information (the binary ones and zeros) back into sound frequencies that an ears and brain decode as music. That is pretty much all there is to it. But remember this, the real secret of a digital music player is not the plastic gadget in the hand but the clever technology behind the MP3 files it is playing.

STEP BY STEP INSTRUCTION


This is the MP3 Player that user take to make the research.

First Step:
Click the button option to turn on the MP3 Player.  
Second Step:
Go to “home” to search the music library by click the select button.
Third Step:
Go to the “Music Library” to search the songs by press the select button.
Fourth Step:
Select “All Songs” to choose the song by press the up and bottom of the select button.
Fifth Step:
Select the Music to listen the song,
Sixth Step:
Press the volume button beside the screen to change the high or low volume.


FINDINGS OF THE EVALUATION

Ben Schneiderman’s 8 Golden Rules of interface design guidelines.

1.    Strive for Consistency
The MP3 Player have the similar situations where identical terminology have been used in prompts and menus. The consistent color, layout, capitalization and so on should be employed throughout. If menus, prompts and help screens are consistent, the user can quickly make out what is to be done in the next step.

2.    Cater to Universal Usability
A good interface should cater to universal usability. Recognize the needs of MP3 and design for plasticity, facilitating transformation of content. Novice to expert differences, age ranges, disabilities, and technological diversity each enrich the spectrum of requirements that guides design. Adding features of MP3 for novices, such as explanations, and features for experts, such as shortcuts and faster pacing, can enrich the interface design and improve perceived system quality.

3.      Offer Informative Feedback
For every user action of MP3 Player, there should be system feedback. For frequent and minor actions, the response can be modest, whereas for infrequent and major actions. The response should be more substantial. Visual presentation of the MP3 Player interest provides a convenient environment for showing changes explicitly. Offering informative feedback to the users for the actions they do gives the users confidence that they are proceeding in the right direction.

4.      Design Dialogs to Yield Closure
Sequences of actions on MP3 Player should be organized into groups with a beginning, middle, and end. Informative feedback at the completion of a group of actions gives developer the satisfaction of accomplishment, a sense of relief, a signal to drop contingency plans from their minds and an indicator to prepare for the next group of actions.

5.      Prevent Errors
As much as possible, design the MP3 Player such that users cannot make serious errors. For example, gray out menu items that are not appropriate and do not allow alphabetic characters in numeric entry fields. If a user makes an error, the interface should detect the error and offer simple, constructive and specific instructions for recovery.

6.      Permit Easy Reversal of Actions
As much as possible, actions should be reversible on MP3 Player. This feature relieves anxiety, since the user knows that errors can be undone, and encourages exploration of unfamiliar options. The units of reversibility may be a single action, a data-entry task or a complete group of actions, such as entry of a song.

7.      Support Internal Locus of Control
User satisfaction is high when they feel that they are in control of the MP3 Player. It will avoid surprising interface actions, tedious data entries and so on. User should feel that they are controlling the MP3 Player. Experienced users strongly desire the sense that they are in charge of the interface and that the interface responds to their actions. 

8.      Reduce Short-Term Memory Load
Human processing of MP3 Player is limited in short term memory. Therefore, it will keep display simple. MP3 Player also consolidate multiple-page displays and reduce windows-motion frequency. MP3 Player should not require re-entry of songs, multiple-page displays should be consolidated, and sufficient training time should be allotted for complex sequences of actions.

CONCLUSION

                                The MP3 Project began in 1977 at Germany and the patent for its use was finally granted in 1989. The first MP3 Player was produces in Korea in 1998. Apple produced the iPod in 2001. It has since become the most popular MP3 Player in the world, although it actually converts MP3 Player files into its own file format. The purpose of Ben Schneiderman’s 8 Golden Rules of interface design guidelines are the principles is providing simplified data-entry procedures, comprehensible displays and rapid informative feedback to increase of competence, mastery and control over the system.

REFERENCES


           



 REFLECTION WRITTEN

         From the Lab Task 1 that already done, I have got many knowledge about the MP3 Player based on the usability evaluation. Most of users who are used the MP3 Player had experienced which is they had knew the way to use it. I have got the details information when I have already made research with the research and observation. Besides that, I think this report also made me study many techniques to conclude it. So, after finish the report I can give the good explanation related with this topic to others because I have understand with it.
  


 EXPERIENCES AND FINDINGS

          The experience that I have already got from this lab task is I can learn the way to use the MP3 Player. Before this, I never know the step by step to use the MP3 Player. This lab task give the outcome to learning it. I have call my friend to help me for give the step to use the MP3 Player. I have done make this lab task only one day.
         
         


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